A confident, controlled line — ghosting, drawing from the shoulder, consistent stroke speed, accurate simple shapes.
The horizon, vanishing points, and simple solids that genuinely converge.
The 7.5–8 head canon, landmark alignment, and measuring a figure by eye.
The cranial ball and jaw, planes of the head, feature placement, and holding the construction at any angle.
Everything perspective can throw at you once boxes are easy — inclined planes, cast shadows, reflections, multi-object scenes.
The rib cage and pelvis measured on a real skeleton, reduced to two blocks, then found again under muscle.
Draw every limb at any angle, including foreshortening.
Read and render value; three-point lighting; why grey matters.
Build palettes that work, and know why they work.
Warm/cool control, the expressive weight of colour, and why grey carries a painting.
Make metal read as metal, glass as glass, skin as skin.
The logic of folds — pipe, zigzag, spiral, half-lock, diaper, drop, inert.
Deliberate placement, visual flow, and storytelling through arrangement.
Draw animals across species, and understand the shared quadruped plan.
Design props that read clearly and serve a character or environment.
no lessons yet — this level is still being built.
Hard-surface design — believable mechanical forms with a coherent design language.
no lessons yet — this level is still being built.
Believable space, depth, and atmosphere. The capstone — it uses everything.
no lessons yet — this level is still being built.